# Date: Thu, 27 May 1993 12:42:49 GMT 3 From: "Glenn C. Everhart" <EVERHART@arisia.gce.com>  To: goathunter@WKUVX1.BITNET Subject: vmstpc    Hunter -B   There has been some discussion of the need for a utility to readB tapes with serious bit rot lately, so I finally got round to doingA something that's been needed: I added another switch to vmstpc so A it can ignore tape errors. It's an override condition, and I have A trouble testing it much (don't have any 8mm's around with bitrot) D but i thought it might prove handy. If you give it the switch /ERRORC it will do its error-ignore thing and pretend all those rotten bits D were read OK. As long as your tape drive can skip past the bad areas@ (not all do), this can give a way to get a copy of what the tape? hardware can get off the tape, which can then be put onto a new D tape. Hopefully then the new tape can be used to recover some of theD data. Without the /ERROR switch it's just Brian Nelson's code, whichF is probably the fastest way to move data between tape and disk. A tape@ to tape program that does this kind of thing is of course prettyF trivial, but sometimes we don't have two tape drives of the right type to play these games.D   I'm sending it in hopes it might make it to your fileserver and/orC ftp.spc.edu. The ZIP file contains .obj and .exe as well as sources E and help. This was written for, and has been used by, tapecopy people  for years... Glenn Everhart Everhart@Arisia.GCE.Com (best)# Everhart@Raxco.com (ok, but slower)  215 358 5875